So, a couple of days ago I picked up a new toy. This is my new ship a Sansha Phantasm class cruiser, 'Black Angel'.
I've been using it on Level 3 missions. Working on raising my standings with Lai Dai, I want to be able to use some Level 4 Research Agents.
For mission running, this is how I'm outfitting the ship. Damage profile is Guristas.
It doesn't have the tank my Drake does (surprise, huh?) but it has better dps. I went with Beam Lasers instead of Pulse Lasers for range. And the web helps me deal with frigates.
All in all I'm pretty happy with it, even if it was a little spendy.
Sunday, November 1, 2009
Thursday, October 29, 2009
Blog Banter #13: See the Universe
From CrazyKinux's newest Blog Banter
I know that that there are "landmarks" all over the EVE Universe, and I know that I've not gone out of my way to see any of them. There is the EVE Gate, the Black Monolith, a Titan wreck that has been named "Steve". Mynxee talked about a roam she did looking at these plus other sites in a post called A Worthwhile Jaunt.
I don't know how many capsuleers have actually taken the time to go and see some of these sites, but I suspect a large number haven't. Which brings me to what I think would be an interesting mission series.
Mission: L4 - Meeting at the EVE Gate
Your agent informs you that a traitor and enemy agent are going to be meeting at the EVE Gate and he wants you out there to spy on them and get a record of their conversation. You are specifically told not to engage them or get noticed by them. Which means a CovOps ship.
When you warp in you'll see the two ships about 40km away and once you approach to within 20km the conversation will begin. Once they are done talking they warp off. You are free to look around or you can leave and return to your agent.
Once there he'll hand you another in the series and send you off to another landmark somewhere in New Eden.
I don't anticipate these to be difficult in themselves, but there can be some long travel necessitated by this, potentially through low and null sec. And I required a CovOps ship in it. So I made it a Level 4 mission.
As an alternative it could be made into an Epic Mission Arc by trying to hit every landmark. That would probably take a while. Also this would have missions mixed up with combat vs. just spying.
One of the things I liked about doing the original Epic Missions arc was the fact that it took you all over the place.
Welcome to the thirteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!The first banter of this 2nd year of EVE Blog Banters comes to us from Zargyl from A Sebiestor Scholar, who asked the following: On the EVE Fanfest 2009 page are pictures of prizes for the Silent Auction that was held during the event. One of these photos was entitled “Design your own EVE mission”. My question now would be what kind of mission would you write if you got that prize? What would the mission be about? Would it be one using the new system of epic mission arks? What would be the story told by it? Feel free to expand upon his questions and put together your very own mission!
I know that that there are "landmarks" all over the EVE Universe, and I know that I've not gone out of my way to see any of them. There is the EVE Gate, the Black Monolith, a Titan wreck that has been named "Steve". Mynxee talked about a roam she did looking at these plus other sites in a post called A Worthwhile Jaunt.
I don't know how many capsuleers have actually taken the time to go and see some of these sites, but I suspect a large number haven't. Which brings me to what I think would be an interesting mission series.
Mission: L4 - Meeting at the EVE Gate
Your agent informs you that a traitor and enemy agent are going to be meeting at the EVE Gate and he wants you out there to spy on them and get a record of their conversation. You are specifically told not to engage them or get noticed by them. Which means a CovOps ship.
When you warp in you'll see the two ships about 40km away and once you approach to within 20km the conversation will begin. Once they are done talking they warp off. You are free to look around or you can leave and return to your agent.
Once there he'll hand you another in the series and send you off to another landmark somewhere in New Eden.
I don't anticipate these to be difficult in themselves, but there can be some long travel necessitated by this, potentially through low and null sec. And I required a CovOps ship in it. So I made it a Level 4 mission.
As an alternative it could be made into an Epic Mission Arc by trying to hit every landmark. That would probably take a while. Also this would have missions mixed up with combat vs. just spying.
- CrazyKinux's Musing - Your Mission, should you decide to accept it...
- Zen and the Art of Internet Spaceship Maintenance - First Blood
- The Elitist - Guristas Invasion
- The Wandering Druid of Tranquility - ...It's another episode of Design Star: EVE Style...
- Level Cap -Epic Battles
- Roc's Ramblings - The Cave of Time
- Aether - Teach a man to fish...
- Inner Sanctum of the Ninveah - Mission: Tangled Webs
- Adventures in Mission Running - I can haz spaceship?
- Nuke Thoughts - EVE Blog Banter 13
- Diary of a Pod Pilot - Distressing The Damsel
- Guns Ablaze - Dynamic Missions
- Achernar - Confidential Report
- More to come...
Thursday, October 22, 2009
Ganked!
"Jita 4-4 Control this is Polar Storm, ready for transit out of the station." "Roger, Polar Storm.", a traffic controller reports. I feel the tractor beams tugging on the huge mass of the Mammoth I'm currently piloting with a full load of manufacturing items. Then comes the blackness of the transit tunnel. "Why can't they light this damn thing?", I think for the thousandth time.
As I move out of the station I see the traffic pattern is pretty full, but I'm not in danger of colliding with anyone. I tell the navi-comp to align and warp to the Sobieski gate.
I notice that there are small battle going on all around me. Pretty much normal for Jita. Corps at war with each other, duels of honor, corpmates practicing, any number of reasons for people to commit violence against each other. But I go on naively safe in the fact that I've not pissed anyone off, don't have a bounty on my head and am not at war with anyone.
Then alarms start going off. Shields gone, armor gone, hull to 80%. I actually physically felt that strike, bringing me to reality, severing the separation that the pod connections usually give me.
I give the order to abandon ship and move to start the re-docking process. Before I can even send the request to Jita Control the ship disintegrates around me.
I dock my pod up and start taking stock. I find out that all my crew are safe. I was still a little bit in shock. Not from what happened. Even though this was the first time it had happened to me, I've always known the potential for it existed. I was in shock for the sheer speed at which it happened. From when I recongnized I was under attack to when I was in my pod was probably 3 or 4 seconds.
I realize that someone must have targeted me using a passive targeter, scanned my ship to find out what cargo I was carrying and then unleashed the fury of his Tech II lasers on me.
Looking at the market I find that there's a Mammoth on sale at the station. Once I get it bought, assembled, and get the crew on board we head back out to see if maybe (not holding my breath) I still have some cargo I can save.
Nope, already been picked clean, so there's only one thing to do.
I re-dock the new ship. And tell the crew to meet me at the bar, drinks are on me.
<OOC>
No matter how safe you feel, you're not. Never forget that, never become complacent. They ARE out to get you. No, you're not paraoid. LOL
Between the ship, its fittings and my cargo I lost approximately 240 Million ISK. Oh, well, it's the price of doing business. If ships weren't destroyed all the time I couldn't make money by manufacturing.
Fly safe! Safer than me on that trip anyway. LOL
As I move out of the station I see the traffic pattern is pretty full, but I'm not in danger of colliding with anyone. I tell the navi-comp to align and warp to the Sobieski gate.
I notice that there are small battle going on all around me. Pretty much normal for Jita. Corps at war with each other, duels of honor, corpmates practicing, any number of reasons for people to commit violence against each other. But I go on naively safe in the fact that I've not pissed anyone off, don't have a bounty on my head and am not at war with anyone.
Then alarms start going off. Shields gone, armor gone, hull to 80%. I actually physically felt that strike, bringing me to reality, severing the separation that the pod connections usually give me.
I give the order to abandon ship and move to start the re-docking process. Before I can even send the request to Jita Control the ship disintegrates around me.
I dock my pod up and start taking stock. I find out that all my crew are safe. I was still a little bit in shock. Not from what happened. Even though this was the first time it had happened to me, I've always known the potential for it existed. I was in shock for the sheer speed at which it happened. From when I recongnized I was under attack to when I was in my pod was probably 3 or 4 seconds.
I realize that someone must have targeted me using a passive targeter, scanned my ship to find out what cargo I was carrying and then unleashed the fury of his Tech II lasers on me.
Looking at the market I find that there's a Mammoth on sale at the station. Once I get it bought, assembled, and get the crew on board we head back out to see if maybe (not holding my breath) I still have some cargo I can save.
Nope, already been picked clean, so there's only one thing to do.
I re-dock the new ship. And tell the crew to meet me at the bar, drinks are on me.
<OOC>
No matter how safe you feel, you're not. Never forget that, never become complacent. They ARE out to get you. No, you're not paraoid. LOL
Between the ship, its fittings and my cargo I lost approximately 240 Million ISK. Oh, well, it's the price of doing business. If ships weren't destroyed all the time I couldn't make money by manufacturing.
Fly safe! Safer than me on that trip anyway. LOL
Wednesday, September 30, 2009
Non-EVE comment
<rant>
The Blogger.com post editor really f****** irritates me.
</rant>
Nothing else to see here, move along people, move along.
The Blogger.com post editor really f****** irritates me.
</rant>
Nothing else to see here, move along people, move along.
EVE Blog Banter #12: Is that EVE in your pocket or are you just happy to see me?
From CrazyKinux's newest Blog Banter
I just realized that I am a casual EVE player.
Oh, I would've described myself as much if anyone would've asked. But to tell the truth, I spend far more time involved with EVE than even when I was hardcore raiding in WoW.
If my friends who don't play EVE knew how much time I use fiddling around with the game in one manner or another, they'd probably classify me as a "hardcore" EVE player. But this is definitely not true.
The interesting thing about EVE is that you can spend a lot of time offline messing with stuff. Using EFT to look at ship fits. Either for your current ships or ships you dream about flying. Or use EVEMon or EVEHQ to develop training plans.
There there's the ability to utilize the API to develop applications. The ability to develop applications from downloading your wallet journal to developing more extensive applications to look at inventory, market orders, etc. are available to each and every person in the EVE Universe. Not just to developers that are required to sign agreements with CCP.
Because of the API there already is at least one mobile app. for EVE. Capsuleer for the iPhone. I don't have an iPhone so I've not used Capsuleer, however everything I've read about it has been good.
Do I want the ability to do more of EVE on a mobile platform? Yes! And no. LOL Imagine if I could update my training skill queue, or start and deliver manufacturing jobs? If I could watch the markets and contracts and maybe snap up Ferrogel at the cheapest .1 isk that I could find?
Oh, I don't believe that flying ships (much less combat) would be feasible, mainly due to the screen size restrictions.
But I'd dearly love to do some stationkeeping chores when I'm in a boring meeting. ;)
Welcome to the twelfth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!This month's banter comes to us from none other than CrazyKinux, and I ask the following: First there was the MMO on the PC, and now with the recent announcement of DUST 514, EVE will soon be moving onto consoles. But what about mobile? Allow your imagination to run wild for a second and describe how you would see EVE being ported to mobile devices, whether the iPhone/iPod touch, Blackberrys or Android-based devices. Dream the impossible for us!
I just realized that I am a casual EVE player.
Oh, I would've described myself as much if anyone would've asked. But to tell the truth, I spend far more time involved with EVE than even when I was hardcore raiding in WoW.
If my friends who don't play EVE knew how much time I use fiddling around with the game in one manner or another, they'd probably classify me as a "hardcore" EVE player. But this is definitely not true.
The interesting thing about EVE is that you can spend a lot of time offline messing with stuff. Using EFT to look at ship fits. Either for your current ships or ships you dream about flying. Or use EVEMon or EVEHQ to develop training plans.
There there's the ability to utilize the API to develop applications. The ability to develop applications from downloading your wallet journal to developing more extensive applications to look at inventory, market orders, etc. are available to each and every person in the EVE Universe. Not just to developers that are required to sign agreements with CCP.
Because of the API there already is at least one mobile app. for EVE. Capsuleer for the iPhone. I don't have an iPhone so I've not used Capsuleer, however everything I've read about it has been good.
Do I want the ability to do more of EVE on a mobile platform? Yes! And no. LOL Imagine if I could update my training skill queue, or start and deliver manufacturing jobs? If I could watch the markets and contracts and maybe snap up Ferrogel at the cheapest .1 isk that I could find?
Oh, I don't believe that flying ships (much less combat) would be feasible, mainly due to the screen size restrictions.
But I'd dearly love to do some stationkeeping chores when I'm in a boring meeting. ;)
- CrazyKinux's Musing - Tying the dots and locking me in!
- A Merry Life and a Short One - I Don’t Own a Working Phone
- Yarrbear Tales - EVE on Mobile Devices? Eh.
- Hands Off, My Loots! - EVE Mobile…Possibility?
- Achernar - Trapped on Planet Horror
- Rettic’s Log - The Cronofile – Blog Banter: EVE Mobile
- A Mule in EVE - EVE Mobility
- Inner Sanctum of the Ninveah - EVE Mobile
- My Life in EVE - 12th Blog Banter
- My God, it’s Full of Stars! - 12th EVE Blog Banter
- The Wandering Druid of Tranquility - WOW, look at that ‘micro-Dust’
- Adventures in Mission Running - 12th EVE Blog Banter
- Ecliptic Rift - EVE Everywhere
- Roc’s Ramblings - EVE Mobile
- EVE Monkey - EVE on a Mobile Device?
- Nashh Kadavr’s EVE Blog - I-pod Capsuleer
- Escoce – EVE Trade - Dynamic System Security
- Break Vol - EVE Blog Banter 12
- Mikeazariah - EVE Mobility
- Pods and Pills - The 12th EVE Blog Banter: EVE on the MOVE!
- Eve Monkey - Eve on a mobile Device?
- Lords of Space - EVE on my Iphone?
- Many more to come...
Sunday, July 12, 2009
Winner!
So T'amber's "Ships of EVE Lottery #1" was held today. I bought one ticket for 10 million isk. They sold just under 5000 tickets and ended up adding prizes for 3rd, 4th, and 5th places.
I joined the chat channel about 15:30 EVE time and found out that they were also giving away "spot prizes" in a kind of a trivia contest. These ended up to be 34 additional ships and one guy won 373 Caldari Shuttles.
I was one of these additional winners, I won a Rook!
It will take me a bit to learn to use it, but not too terribly long.
All in all it was a fun time and well worth the investment. So keep an eye our for T'amber's next auction!
I joined the chat channel about 15:30 EVE time and found out that they were also giving away "spot prizes" in a kind of a trivia contest. These ended up to be 34 additional ships and one guy won 373 Caldari Shuttles.
I was one of these additional winners, I won a Rook!
It will take me a bit to learn to use it, but not too terribly long.
All in all it was a fun time and well worth the investment. So keep an eye our for T'amber's next auction!
Tuesday, July 7, 2009
Lifetaker
After scanning the contracts from what seemed like the known universe I found what I was looking for. A used Caldari Raven Navy Issue in good condition. Only used by it's pilot on Sundays and has low mileage. Whatever. It was a decent price and i wanted it.
Located out in Sinq Liason about 16 jumps away. I could jump in a shuttle zip out there and take a look at her in a very short time. Oh there were some nearer, but generally more expensive or more beat up. Or if you buy in Jita you never know what you might end up with.
Once I got out there I fell in love with it. It's subtle color difference from the regular fleet Raven sets it apart. And when you walk on board everything is a bit more cramped from the extra shield generators, armor and reinforced structure that makes it tougher than the fleet Raven. An additonal launcher and 4 turret hardpoints make it a bit more versatile combat vessel.
After transferring the requisite amount of money into the seller's account, I boarded her and jacked in. Aura's voice told me all systems were online and ready. I sat back and thought for a minute about a name. I settled on "Lifetaker". A reference to an ancient holoreel about combat soldiers referred to as "Lifetakers and Heartbreakers".
So I paid my money and took her out for the trip back to Lonetrek. Once there I outfitted her. EFT is set for all skills at level V and for Guristas damage profile.
I was able to run the level 4 mission "Angel Extravaganza" and had absolutely no problems with this outfitting (hardeners changed out for appropriate ones of course).
So far I'm pretty happy with it. Now it has to earn its keep and make me back the money I paid for it!
Located out in Sinq Liason about 16 jumps away. I could jump in a shuttle zip out there and take a look at her in a very short time. Oh there were some nearer, but generally more expensive or more beat up. Or if you buy in Jita you never know what you might end up with.
Once I got out there I fell in love with it. It's subtle color difference from the regular fleet Raven sets it apart. And when you walk on board everything is a bit more cramped from the extra shield generators, armor and reinforced structure that makes it tougher than the fleet Raven. An additonal launcher and 4 turret hardpoints make it a bit more versatile combat vessel.
After transferring the requisite amount of money into the seller's account, I boarded her and jacked in. Aura's voice told me all systems were online and ready. I sat back and thought for a minute about a name. I settled on "Lifetaker". A reference to an ancient holoreel about combat soldiers referred to as "Lifetakers and Heartbreakers".
So I paid my money and took her out for the trip back to Lonetrek. Once there I outfitted her. EFT is set for all skills at level V and for Guristas damage profile.
I was able to run the level 4 mission "Angel Extravaganza" and had absolutely no problems with this outfitting (hardeners changed out for appropriate ones of course).
So far I'm pretty happy with it. Now it has to earn its keep and make me back the money I paid for it!
Monday, July 6, 2009
Mission Running Part 2: Ships and Missions
Ships (there is an update at the end of this section)
Level 1 - Frigate.
Level 2 - Frigate/Destroyer/Cruiser
Level 3 - Battlecruiser/Battleship
Level 4 - Battlecruiser/Battleship
There are a lot of people that will probably say you'll never need a Battleship for a level 3 mission. The hardest level 3 missions can be comparable to easier level 4 missions. And unless your tanking skills are quite decent you may need to do these in a battleship. And for me I was able to afford a battleship before I've gotten the relevant tanking skills to level IV or V.
Many people go with cookie cutter ship fits. If you are comfortable with this, fine. If not, then outfit your ship the way you want to. But understand what you're trying to attain and what you're giving up.
My favorite frigate for missioning is either the Rifter or the Merlin. I haven't used either an Amarr or Gallente frigate for missioning so I don't know how they would fare.
Typically I'll outfit a missioning frigate for short range, speed tanking. The Rifter I'll outfit with 3 autocannons and a rocket launcher, the Merlin 2 blasters and 2 rocket launchers. Both outfitted with a afterburner.
Level 2 missions I'll use a tanking cruiser. For me a Moa as I can only fly Caldari cruisers.
Level 3 missions I've used battlecruisers and battleships. I started out flying the Ferox and then moved on to the Drake. At the time I did that it was entirely because I had a mission that a few ships kept enough distance that I couldn't hit with the guns I had on the ship, even using long range ammo. The drake with it's missiles could reach out and touch it just fine.
<Update>
Doing a bit of research for this article has led me to re-evaluate my Level 3 mission ship selection and setup.
Using some pointers from this article from Tony at EveWarrior, I've been able to greatly increase the tanking ability on my Drake and am now pretty convinced that this ship is more than sufficient for Level 3 missions.
I've only done a couple of Level 4 missions and have used my Raven for those. This is how I outfit the Raven for missioning. The EFT is shown for all skills at level V and for Guristas damage type (80% Kin, 20% Therm).
Without the guns firing this fit is cap stable at 57% and with the guns firing, 49 minutes is easily long enough to finish off a room.
I use the medium guns for added dps against cruiser sized targets along with medium drones. I use light drones for frigate sized targets.
I've gone with this build instead of a permaboost build because it still gives a good defense (up to 1068 when replacing the BCS IIs with SPR IIs) and there are some missions that utilize neutralizer towers and completely drain your capacitor very quickly. Replacing the hardeners with 2 kinetic deflection amplifier IIs and a heat dissipation amplifier II and the BCS IIs with SPR IIs still gives a defense 836 completely capacitor independent.
If you need less defense and more dps you can replace an SPR II with a BCS II and bring the dps up to 611.
In general this build gives me good performance with the ability to adjust defense and dps as necessary.
Running the Mission
Now that you have your ship select an agent and accept a mission. If you get a courier mission, deliver the goods. A production mission, make something. But the real fun begins when you get a kill mission.
After you have the mission look it up here: Mission Reports. This will tell you what the mission consists of and anything "special" you may need to know. Some missions have waves that come at you at specific time intervals and if you kill off the preceding wave you just sit and wait. Some missions have triggers and if you kill or attack the trigger, or get the trigger to armor it will trigger a wave. And the next wave may have a trigger that will trigger another wave etc. So, if you're not familiar with what the triggers are you may end up fighting far far more ships than you would have otherwise. To the point of being killed.
Now that your research is done the only thing left is to travel out to the mission location and start the killing!
Make sure the mods that you need on are on and the ones that you need off are off. There is nothing worse than running a armor repairer for so long that you drain all your cap. Ok, so, maybe there are worse things, but not many.
If you're not in a speed tanking ship align to something, I tend to use stations, but anything works and be prepared to warp out to it if the mission starts turning south.
Keep an eye on your overview, your drones, your shield/armor/structure levels, the number of ships, any other players that show up, etc.. Basically, do not be afraid to warp out if you need to. You can always come back.
Once you've killed all the ships there are to kill make sure you pick up anything the mission requires. Loot and salvage all the wrecks and then head back to the agent to turn the mission in.
Links
The single most useful link I've found is the Mission Reports from eve-survival.org.
The Evelopedia has a good article on agents.
Two very important resources are:
EFT - Very useful for looking at ship fits.
EVEMon - Very helpful for planning your training out.
In addition to these links check out the blogs I follow to the right. All are great reading and have great pieces of information and advice.
Level 1 - Frigate.
Level 2 - Frigate/Destroyer/Cruiser
Level 3 - Battlecruiser/Battleship
Level 4 - Battlecruiser/Battleship
There are a lot of people that will probably say you'll never need a Battleship for a level 3 mission. The hardest level 3 missions can be comparable to easier level 4 missions. And unless your tanking skills are quite decent you may need to do these in a battleship. And for me I was able to afford a battleship before I've gotten the relevant tanking skills to level IV or V.
Many people go with cookie cutter ship fits. If you are comfortable with this, fine. If not, then outfit your ship the way you want to. But understand what you're trying to attain and what you're giving up.
My favorite frigate for missioning is either the Rifter or the Merlin. I haven't used either an Amarr or Gallente frigate for missioning so I don't know how they would fare.
Typically I'll outfit a missioning frigate for short range, speed tanking. The Rifter I'll outfit with 3 autocannons and a rocket launcher, the Merlin 2 blasters and 2 rocket launchers. Both outfitted with a afterburner.
Level 2 missions I'll use a tanking cruiser. For me a Moa as I can only fly Caldari cruisers.
Level 3 missions I've used battlecruisers and battleships. I started out flying the Ferox and then moved on to the Drake. At the time I did that it was entirely because I had a mission that a few ships kept enough distance that I couldn't hit with the guns I had on the ship, even using long range ammo. The drake with it's missiles could reach out and touch it just fine.
<Update>
Doing a bit of research for this article has led me to re-evaluate my Level 3 mission ship selection and setup.
Using some pointers from this article from Tony at EveWarrior, I've been able to greatly increase the tanking ability on my Drake and am now pretty convinced that this ship is more than sufficient for Level 3 missions.
I've only done a couple of Level 4 missions and have used my Raven for those. This is how I outfit the Raven for missioning. The EFT is shown for all skills at level V and for Guristas damage type (80% Kin, 20% Therm).
Without the guns firing this fit is cap stable at 57% and with the guns firing, 49 minutes is easily long enough to finish off a room.
I use the medium guns for added dps against cruiser sized targets along with medium drones. I use light drones for frigate sized targets.
I've gone with this build instead of a permaboost build because it still gives a good defense (up to 1068 when replacing the BCS IIs with SPR IIs) and there are some missions that utilize neutralizer towers and completely drain your capacitor very quickly. Replacing the hardeners with 2 kinetic deflection amplifier IIs and a heat dissipation amplifier II and the BCS IIs with SPR IIs still gives a defense 836 completely capacitor independent.
If you need less defense and more dps you can replace an SPR II with a BCS II and bring the dps up to 611.
In general this build gives me good performance with the ability to adjust defense and dps as necessary.
Running the Mission
Now that you have your ship select an agent and accept a mission. If you get a courier mission, deliver the goods. A production mission, make something. But the real fun begins when you get a kill mission.
After you have the mission look it up here: Mission Reports. This will tell you what the mission consists of and anything "special" you may need to know. Some missions have waves that come at you at specific time intervals and if you kill off the preceding wave you just sit and wait. Some missions have triggers and if you kill or attack the trigger, or get the trigger to armor it will trigger a wave. And the next wave may have a trigger that will trigger another wave etc. So, if you're not familiar with what the triggers are you may end up fighting far far more ships than you would have otherwise. To the point of being killed.
Now that your research is done the only thing left is to travel out to the mission location and start the killing!
Make sure the mods that you need on are on and the ones that you need off are off. There is nothing worse than running a armor repairer for so long that you drain all your cap. Ok, so, maybe there are worse things, but not many.
If you're not in a speed tanking ship align to something, I tend to use stations, but anything works and be prepared to warp out to it if the mission starts turning south.
Keep an eye on your overview, your drones, your shield/armor/structure levels, the number of ships, any other players that show up, etc.. Basically, do not be afraid to warp out if you need to. You can always come back.
Once you've killed all the ships there are to kill make sure you pick up anything the mission requires. Loot and salvage all the wrecks and then head back to the agent to turn the mission in.
Links
The single most useful link I've found is the Mission Reports from eve-survival.org.
The Evelopedia has a good article on agents.
Two very important resources are:
EFT - Very useful for looking at ship fits.
EVEMon - Very helpful for planning your training out.
In addition to these links check out the blogs I follow to the right. All are great reading and have great pieces of information and advice.
Tuesday, June 16, 2009
Blog Banter #9: Training for all my men!
From CrazyKinux's newest Blog Banter:
Training one character for combat is time consuming. And training another for manufacturing and invention is also very time consuming.
CCP obviously doesn't mind people having and training up alts, but they just about force you to have multiple accounts to do it efficiently.
Keep the number of characters per account at three or even lower it to two, but allow each character to train one skill at a time.
This would allow people to skill up an alt without the need to spend extra money every month to do it.
CCP would still get money from those people who wish to dual box and thus would be required to have multiple accounts. And I'd bet there are a lot of people who would still do this.
I don't believe that this would be unbalancing as there would still be the limitation of one skill at a time per character and players would be able to be a little more productive without having to spend as much money.
List of Participants:
Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!They give you the ability to have up to three characters per account, but currently you can only train one at a time. Most serious EVE players seem to have multiple accounts so they can train an alt in a different skill set.
"Last month Ga'len asked us which game mechanic we would most like to see added to EVE. This month Keith "WebMandrill" Nielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?"
Training one character for combat is time consuming. And training another for manufacturing and invention is also very time consuming.
CCP obviously doesn't mind people having and training up alts, but they just about force you to have multiple accounts to do it efficiently.
Keep the number of characters per account at three or even lower it to two, but allow each character to train one skill at a time.
This would allow people to skill up an alt without the need to spend extra money every month to do it.
CCP would still get money from those people who wish to dual box and thus would be required to have multiple accounts. And I'd bet there are a lot of people who would still do this.
I don't believe that this would be unbalancing as there would still be the limitation of one skill at a time per character and players would be able to be a little more productive without having to spend as much money.
List of Participants:
- Diary of a Space Jockey, Blog Banter: BE GONE!
- EVE Newb, (EVE) Remove You
- Miner With Fangs, Blog Banter - It's the Scotch
- The Eden Explorer, Blog Banter: The Map! The Map!
- The Wandering Druid of Tranquility, "Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!"
- Inner Sanctum of the Ninveah, Kill the Rats
- Mercspector @ EVE, Scotty
- EVE's Weekend Warrior, EVE Blog Banter #9
- A Merry Life and a Short One, Eve Blog Banter #9: Why Won't You Die?
- Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
- The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
- Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
- One Man and His Spaceship, Blog Banter 9: What could you do without?
- Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
- Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
- A Mule in EVE, He who giveth, also taketh away?
- Dense Veldspar, Blog Banter 9
- Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
- Facepalm's Blog, EVE Blog Banter #9: What a new pilot could do without
- Memoires of New Eden, You're Fired
- Kyle Langdon's Journeys in EVE, EVE Blog Banter #9 Titans? What's a Titan?
- Achernar, The gates! The gates are down!
- Speed Fairy, EVE Blog Banter #9: Down with Downtime!
- I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
- Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
- Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
- Estel Arador Corp Services, You've got mail
- Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
- Deaf Plasma's EVE Musings, Blog Banter #9 - Removal of Anchoring Delay of POS modules
- Podded Once Again, Blog Banter #9 - Do we really need to go AFK?
- Postcards from EVE, 2009.07.02.00.29.06
- Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
- Warp Scrammed, Blog Banter 9 – Never Too Fast
- Ecaf Ersa (EVE Mag), Can a Tractor Tractor a Can?
- Thoughts from an Accidental Minmatar Revolutionary, EVE Blog Banter #9 - Aggression timers, WTs and Stargates
- Mike Azariah, I don't put much stock in it...
- Rettic's Log, Blog Banter: Overview Overload
- A Sebiestor Scholar, [OOC] EVE Blog Banter #9: Slaves
- Diary of a pod pilot, [OOC] EVE blog banter #9: Because of Falcon
- Roc's Ramblings, Blog Banter #9 – Taking Things Slow
- The Gaming-Griefer, EVE Sucks, But I Love It: The Memoir of a Masochist
- Letrange's EVE Blog, Blog Banter #9: Bye Bye Learning Skills
- Lyietfinvar, Remove that monopoly
- Sceadugenga, Blog Banter #9
- Industrialist with Teeth, EVE Blog Banter #9
Monday, June 15, 2009
Mission Running Part 1: General Info
If you haven't figured it out yet, I'm a mission runner. I also do some trading and manufacturing. I've tried mining, and I think it would be ok properly outfitted. But you can't mine much volume just using an Osprey. And even offloading to an Industrial gets old as you have to offload so often.
In this post I'm going to go over a few things that I've found helpful in mission running. Solo mission running. If you mission with a gang I would think some things will change.
This isn't meant to be a guide, just some of my own experiences. So enjoy and feel free to comment, be they cheers or jeers.
Agents
First decide what kind of missions you prefer. Kill missions, courier, mining, etc. This will dictate what kind of Agent to choose.
Typically I've found that kill missions will give the most money, standings and loyalty points. So, unless you have a good reason for doing otherwise stick with Command, Internal Security, Intelligence, Security, and Surveillance Agents.
Decide who you want to run missions for. There are some corporations that offer unique loyalty point rewards. Such as Sisters of EVE having the Sisters of EVE probes.
If you get a mission you don't like or don't want to do you can decline it. However if you decline a mission from the same agent more than once in four hours you will loose standing with that agent.
Upon occasion you will get a mission that has you killing ships from other Empire Factions. As a Caldari I get missions to kill Gallente. If your standing with other Factions becomes less than -5.0 you are treated as "Kill on Sight" or KoS if you venture into their space. So, if you intend on ever going into those areas, keep an eye on your standings with that faction and decline some of these kill missions.
Skills
As soon as you can afford it, train Connections to level III or IV. This gives a significant increase in your effective standings.
Also train Social (gives bonus to standings increase per skill level), and Negotiation (gives additional pay per skill level).
If your standings with a corp is very low and you want to run missions for them you need to train Diplomacy. Diplomacy increases your standings with hostile corporations.
There are also a number of skills (Military Connections, Political Connections, etc.) that will increase loyalty point gain with certain types of agents. These are usually fairly expensive skills, so you can hold off on these for a while.
Train up your refining skills to support your mission running, both Refining and Refinery Efficiency.
In addition to this you need to have skills to fight your ship decently, but missioning does not require outstanding skills at all.
Loot
Keep everything, don't sell it! Let me repeat. KEEP EVERYTHING. Now with that in mind, there will be a few things that you can sell. But these are the rare module drops or skill book drops.
In general the common module drops are worth more in mineral value after they've been reprocessed. This is not 100% true, but probably 90% true. So, get used to what the modules sell for. Both through an "instant sell" and through sell orders.
Once you reprocess the loot you have minerals to use for manufacturing or you can sell them through sell orders.
Salvage
Salvage everything. When you can afford it by a destroyer and outfit it with tractor beams and salvagers. I do 4 of each. Some people do 3 tractor beams and 5 salvagers. Put as many cargo expanders and capacitor batteries on it and also an afterburner.
If the mission has multiple pockets I tend to salvage each pocket before going on to combat the next. This can help lessen the chance of ninja salvagers.
Only sell your salvage if you're absolutely sure you're not going to do any manufacturing. If you do sell it, check the prices. Many times salvage does "instant sell" for almost what you could get for it through a sell order. If you are going to do manufacturing I know that salvage is used in making rigs. I'm unsure if it's used elsewhere.
The next part of the article will talk about ships and running the missions.
In this post I'm going to go over a few things that I've found helpful in mission running. Solo mission running. If you mission with a gang I would think some things will change.
This isn't meant to be a guide, just some of my own experiences. So enjoy and feel free to comment, be they cheers or jeers.
Agents
First decide what kind of missions you prefer. Kill missions, courier, mining, etc. This will dictate what kind of Agent to choose.
Typically I've found that kill missions will give the most money, standings and loyalty points. So, unless you have a good reason for doing otherwise stick with Command, Internal Security, Intelligence, Security, and Surveillance Agents.
Decide who you want to run missions for. There are some corporations that offer unique loyalty point rewards. Such as Sisters of EVE having the Sisters of EVE probes.
- Run missions for one corporation. Even if you're not trying to grind standings with them. This way, you will increase your standings quicker anyway and will have access to higher level agents sooner. Which will give you more money, loyalty points, and standing increases per mission.
- Keeping this in mind, locate the next higher level agent for this corp and keep an eye on it so you know when you can run the next level missions.
If you get a mission you don't like or don't want to do you can decline it. However if you decline a mission from the same agent more than once in four hours you will loose standing with that agent.
Upon occasion you will get a mission that has you killing ships from other Empire Factions. As a Caldari I get missions to kill Gallente. If your standing with other Factions becomes less than -5.0 you are treated as "Kill on Sight" or KoS if you venture into their space. So, if you intend on ever going into those areas, keep an eye on your standings with that faction and decline some of these kill missions.
Skills
As soon as you can afford it, train Connections to level III or IV. This gives a significant increase in your effective standings.
Also train Social (gives bonus to standings increase per skill level), and Negotiation (gives additional pay per skill level).
If your standings with a corp is very low and you want to run missions for them you need to train Diplomacy. Diplomacy increases your standings with hostile corporations.
There are also a number of skills (Military Connections, Political Connections, etc.) that will increase loyalty point gain with certain types of agents. These are usually fairly expensive skills, so you can hold off on these for a while.
Train up your refining skills to support your mission running, both Refining and Refinery Efficiency.
In addition to this you need to have skills to fight your ship decently, but missioning does not require outstanding skills at all.
Loot
Keep everything, don't sell it! Let me repeat. KEEP EVERYTHING. Now with that in mind, there will be a few things that you can sell. But these are the rare module drops or skill book drops.
In general the common module drops are worth more in mineral value after they've been reprocessed. This is not 100% true, but probably 90% true. So, get used to what the modules sell for. Both through an "instant sell" and through sell orders.
Once you reprocess the loot you have minerals to use for manufacturing or you can sell them through sell orders.
Salvage
Salvage everything. When you can afford it by a destroyer and outfit it with tractor beams and salvagers. I do 4 of each. Some people do 3 tractor beams and 5 salvagers. Put as many cargo expanders and capacitor batteries on it and also an afterburner.
If the mission has multiple pockets I tend to salvage each pocket before going on to combat the next. This can help lessen the chance of ninja salvagers.
Only sell your salvage if you're absolutely sure you're not going to do any manufacturing. If you do sell it, check the prices. Many times salvage does "instant sell" for almost what you could get for it through a sell order. If you are going to do manufacturing I know that salvage is used in making rigs. I'm unsure if it's used elsewhere.
The next part of the article will talk about ships and running the missions.
Tuesday, June 9, 2009
The Blockade
Okaseilen Fukashi doesn't stand up to greet me when I walked into his office, normal behavior for him. I figure he's dealt with enough capsuleers over the years that he probably thinks we're overpaid and almost more trouble than he wants to deal with.
Almost.
Once I sit down he looks up and says "Cle, I've got a little trouble I need some help with." "Help? You mean you need someone killed." It makes him a uncomfortable when I point out what he's really asking. A little petty of me, but what can I say?
"The Guristas have captured stasis tower near a stargate" he says through clenched teeth. "Kill the leader and the rest of the pirates should disperse."
The Guristas do this every once in a while. I'm not sure why they keep it up. Maybe because the Caldari Navy never seems to confront them over it. It's always some pod pilot that gets sent out to clean up the mess.
I've even done it before. Pretty typically an easy mission if you're prepared. The Guristas seem to only come in waves. It seems as though the wing leader in each wave has an emergency beacon that goes off once his ship is destroyed.
Identify the leaders, take out the other pirates first and you can manage the battle pretty easily.
I must've sighed because he says, "Cle, take the mission. I won't forget it." Well, at least he didn't try to appeal to my patriotism. I had enough of that before I left the State War Academy.
"Ok, ok. I'll do this, but it's gonna cost you." I don't think he heard, he's already facing his holoterm, working on his seemingly endless beauracratic work. But I've got the mission green lit in my Neocom Journal, so that's taken care of.
Secretly I'm pleased, I was getting bored sitting in the bar. On my way to my ship I call my crew chief and tell him to get Heartbreaker ready to go. Heartbreaker is the pride of my (little) fleet. It's a used, but not used up Caldari Raven battleship that I was able to get at a discount from the Caldari Navy. I know that when the Guristas try and get a foothold in Empire Space they tend to defend it with quite a bit of force and I'll need some force of my own to get the job done.
It always amazes me how something as large and ungainly as a battleship becomes so graceful once it slides into space. "Set course to Tsuguwa gate", I tell the NavComp. A quick jump through the gate and then I warp to about seventy kilometers from the coordinates given to be by Agent Fukashi.
I set condition Zebra throughout the ship and prepare for action. I feel the defensive and weapons systems cycle through their self tests and report readiness.
Once the ship comes out of the warp tunnel I can see the stasis tower and the nine Guristas ships protecting it. I tell the ship's combat system to lock on to the tower and four of the ships. Because of the neural interfaces it feels as though I reach out and tap the holoimage of each one in turn in order to do this.
At the same time I feel a tickle at the back of my neck. It's the Guristas targeting me back. In seconds I'm locked on and I'm sending out missiles to destroy the stasis tower which is hindering my movement.
It only takes a couple of Wrath cruise missiles to destroy the tower and then I can turn to the ships. Already the Guristas' missiles are impacting my shields. Even though the Caldari Navy sold this ship it still has powerful systems that can withstand this level punishment almost indefinitely.
After destroying a couple of their ships I see reinforcements suddenly arrive. Seventeen additional ships and there's still 6 left from the initial wing. Why did they arrive so soon? Did I target the wing leader prematurely? Is this a more important incursion than I've been led to believe?
I'm given precious little time to try and figure out the answer as the other seventeen ships start firing at me. Watch the shields, ammo levels, targets, coordinate missiles, railguns and drones. There's a lot that happens in combat, the only thing that allows me to keep up with the information overload is the direct inputs into my nervous system from the ship.
My shields start dropping, feels like a mild sunburn that I know will get worse as the shield levels fall. I start targeting the larger ships as I need to decrease the damage coming in. After destroying a few of the Guristas' battlecruisers more ships warp in. More ships!
This is pretty unusual I've got around thirty ships pounding on me. For the first time I'm getting a little worried. My shields are dropping faster now. Target, fire, switch target, fire, over and over again all the while keeping an eye on my shields. And hoping, almost praying that more ships don't show up.
If there is a God as the Amarr believe or higher power or whatever he's a bastard. More ships arrive. Somewhere someone is laughing. And it's not me.
Now my shields are dropping too fast. They're about 20% now, I start to align to the nearest station. I need to get docked up and let my shields regenerate. My ship heels around, slowly, agonizingly slow as my shields are stripped away. Suddenly, the ship shudders and alarms start sounding as the Guristas' missiles are impacting my armor. Now I'm really concerned. Caldari ships are not known for having thick armor. It's a race between aligning and warping and my ship's survival.
Suddenly I feel the slipperiness of the warp tunnel envelope me and the Guristas' ships disappear from my scanners. Assessing my ship, my shields are gone and my armor is down to 50%. Fifty percent of my armor gone in just a few seconds! A few more moments and I would've lost my ship.
I sit in my pod and feel a cold chill run down my spine. This wasn't a normal Guristas incursion. Forty ships in Caldari space and I hadn't even spotted their leader yet.
I open comms to Agent Fukashi, "What the hell is going on, Okaseilen? There are more Guristas than I've ever seen in one place!" "Well, you accepted the mission", he replies and then signs off. I bet he didn't even look up from the holoterm.
I think I'm going to have to hit and run to get the Guristas taken care of. "Taken care of." Now I'm using euphemisms. To get the Guristas killed. Damn it, this is going to take longer than I wanted.
Back out into space and warp to the Guristas. Start locking targets, firing off missiles, watching my shields, keeping an eye on the drones.
After killing several more ships another wave shows up. Close to fifty ships, but this time I see the leader, a Pithatis Death Dealer. Finally, I have a way to end this. Kill him and the rest should disperse.
I change targeting and send Wrath cruise missiles rocketing towards him. At fifty kilometers away it takes a bit for the missiles to reach him. I watch the missiles track in, three, four, and five before he goes down.
I look over at my Neocom. The Journal tab is not blinking. I was just supposed to kill the leader, it was going to be over then, what the hell is going on?
Oh well. As long as I keep an eye on my shields, keep aligned to a station and warp off when necessary I can whittle them down. This isn't too bad.
"Target lock lost", the combat computer tells me. Oh shit, jammers, they have jammers. One more thing to worry about. I'll have to kill them first. Once they let up the jamming of course.
I settle into a routine of killing Guristas, almost numb to the destruction around me. Wrecks everywhere. Warping off to the station another couple of times. Finally after killing one of the last battlecruisers my Journal blinks, letting me know that Agent Fukashi thinks I've done enough. Done enough? Just briefly a murderous thought passes through my head that I've not yet done enough. But if I kill him, who will pay me?
Back through the Nourvukaiken gate and dock up in the station. I open comms with Fukashi and tell him I'm done. He gives me my money and I sign off before he can say anything. I punch the eject button and start the procedure to leave my pod. A procedure that is unpleasant at the best of times. Draining supra-oxegenated pod juice from your lungs is unpleasant.
After a quick shower I check my wallet and see that between the mission pay and bounties on the Guristas I've made about 7 million isk.
"Being a capsuleer isn't such a bad thing after all", I think as I slip into sleep.
Almost.
Once I sit down he looks up and says "Cle, I've got a little trouble I need some help with." "Help? You mean you need someone killed." It makes him a uncomfortable when I point out what he's really asking. A little petty of me, but what can I say?
"The Guristas have captured stasis tower near a stargate" he says through clenched teeth. "Kill the leader and the rest of the pirates should disperse."
The Guristas do this every once in a while. I'm not sure why they keep it up. Maybe because the Caldari Navy never seems to confront them over it. It's always some pod pilot that gets sent out to clean up the mess.
I've even done it before. Pretty typically an easy mission if you're prepared. The Guristas seem to only come in waves. It seems as though the wing leader in each wave has an emergency beacon that goes off once his ship is destroyed.
Identify the leaders, take out the other pirates first and you can manage the battle pretty easily.
I must've sighed because he says, "Cle, take the mission. I won't forget it." Well, at least he didn't try to appeal to my patriotism. I had enough of that before I left the State War Academy.
"Ok, ok. I'll do this, but it's gonna cost you." I don't think he heard, he's already facing his holoterm, working on his seemingly endless beauracratic work. But I've got the mission green lit in my Neocom Journal, so that's taken care of.
Secretly I'm pleased, I was getting bored sitting in the bar. On my way to my ship I call my crew chief and tell him to get Heartbreaker ready to go. Heartbreaker is the pride of my (little) fleet. It's a used, but not used up Caldari Raven battleship that I was able to get at a discount from the Caldari Navy. I know that when the Guristas try and get a foothold in Empire Space they tend to defend it with quite a bit of force and I'll need some force of my own to get the job done.
It always amazes me how something as large and ungainly as a battleship becomes so graceful once it slides into space. "Set course to Tsuguwa gate", I tell the NavComp. A quick jump through the gate and then I warp to about seventy kilometers from the coordinates given to be by Agent Fukashi.
I set condition Zebra throughout the ship and prepare for action. I feel the defensive and weapons systems cycle through their self tests and report readiness.
Once the ship comes out of the warp tunnel I can see the stasis tower and the nine Guristas ships protecting it. I tell the ship's combat system to lock on to the tower and four of the ships. Because of the neural interfaces it feels as though I reach out and tap the holoimage of each one in turn in order to do this.
At the same time I feel a tickle at the back of my neck. It's the Guristas targeting me back. In seconds I'm locked on and I'm sending out missiles to destroy the stasis tower which is hindering my movement.
It only takes a couple of Wrath cruise missiles to destroy the tower and then I can turn to the ships. Already the Guristas' missiles are impacting my shields. Even though the Caldari Navy sold this ship it still has powerful systems that can withstand this level punishment almost indefinitely.
After destroying a couple of their ships I see reinforcements suddenly arrive. Seventeen additional ships and there's still 6 left from the initial wing. Why did they arrive so soon? Did I target the wing leader prematurely? Is this a more important incursion than I've been led to believe?
I'm given precious little time to try and figure out the answer as the other seventeen ships start firing at me. Watch the shields, ammo levels, targets, coordinate missiles, railguns and drones. There's a lot that happens in combat, the only thing that allows me to keep up with the information overload is the direct inputs into my nervous system from the ship.
My shields start dropping, feels like a mild sunburn that I know will get worse as the shield levels fall. I start targeting the larger ships as I need to decrease the damage coming in. After destroying a few of the Guristas' battlecruisers more ships warp in. More ships!
This is pretty unusual I've got around thirty ships pounding on me. For the first time I'm getting a little worried. My shields are dropping faster now. Target, fire, switch target, fire, over and over again all the while keeping an eye on my shields. And hoping, almost praying that more ships don't show up.
If there is a God as the Amarr believe or higher power or whatever he's a bastard. More ships arrive. Somewhere someone is laughing. And it's not me.
Now my shields are dropping too fast. They're about 20% now, I start to align to the nearest station. I need to get docked up and let my shields regenerate. My ship heels around, slowly, agonizingly slow as my shields are stripped away. Suddenly, the ship shudders and alarms start sounding as the Guristas' missiles are impacting my armor. Now I'm really concerned. Caldari ships are not known for having thick armor. It's a race between aligning and warping and my ship's survival.
Suddenly I feel the slipperiness of the warp tunnel envelope me and the Guristas' ships disappear from my scanners. Assessing my ship, my shields are gone and my armor is down to 50%. Fifty percent of my armor gone in just a few seconds! A few more moments and I would've lost my ship.
I sit in my pod and feel a cold chill run down my spine. This wasn't a normal Guristas incursion. Forty ships in Caldari space and I hadn't even spotted their leader yet.
I open comms to Agent Fukashi, "What the hell is going on, Okaseilen? There are more Guristas than I've ever seen in one place!" "Well, you accepted the mission", he replies and then signs off. I bet he didn't even look up from the holoterm.
I think I'm going to have to hit and run to get the Guristas taken care of. "Taken care of." Now I'm using euphemisms. To get the Guristas killed. Damn it, this is going to take longer than I wanted.
Back out into space and warp to the Guristas. Start locking targets, firing off missiles, watching my shields, keeping an eye on the drones.
After killing several more ships another wave shows up. Close to fifty ships, but this time I see the leader, a Pithatis Death Dealer. Finally, I have a way to end this. Kill him and the rest should disperse.
I change targeting and send Wrath cruise missiles rocketing towards him. At fifty kilometers away it takes a bit for the missiles to reach him. I watch the missiles track in, three, four, and five before he goes down.
I look over at my Neocom. The Journal tab is not blinking. I was just supposed to kill the leader, it was going to be over then, what the hell is going on?
Oh well. As long as I keep an eye on my shields, keep aligned to a station and warp off when necessary I can whittle them down. This isn't too bad.
"Target lock lost", the combat computer tells me. Oh shit, jammers, they have jammers. One more thing to worry about. I'll have to kill them first. Once they let up the jamming of course.
I settle into a routine of killing Guristas, almost numb to the destruction around me. Wrecks everywhere. Warping off to the station another couple of times. Finally after killing one of the last battlecruisers my Journal blinks, letting me know that Agent Fukashi thinks I've done enough. Done enough? Just briefly a murderous thought passes through my head that I've not yet done enough. But if I kill him, who will pay me?
Back through the Nourvukaiken gate and dock up in the station. I open comms with Fukashi and tell him I'm done. He gives me my money and I sign off before he can say anything. I punch the eject button and start the procedure to leave my pod. A procedure that is unpleasant at the best of times. Draining supra-oxegenated pod juice from your lungs is unpleasant.
After a quick shower I check my wallet and see that between the mission pay and bounties on the Guristas I've made about 7 million isk.
"Being a capsuleer isn't such a bad thing after all", I think as I slip into sleep.
Wednesday, June 3, 2009
"Attack ships on fire off the shoulder of Orion."
Kirith Kodachi has started a meme.
Here's where I've been in my short New Eden existence.
Pretty much every place I've been besides Lonetrek, The Citadel, and The Forge was due to the Epic Mission arc that I did.
Here's where I've been in my short New Eden existence.
Pretty much every place I've been besides Lonetrek, The Citadel, and The Forge was due to the Epic Mission arc that I did.
Beginnings
<this turned out longer than I planned, please bear with me>
Demaari, Cle Demaari, you can call me Cle. *sigh* Not really sure how to start these things. I guess a cliche is as good a way as any. No? Well, you're stuck with it because I don't have a better idea. How about "It was a dark and stormy night"? There are storms in space! Solar storms...
I started EVE Online Feb 8, 2009, almost 4 months of this crack and no plans to stop.
Previously I've only played 2 other MMOs. WoW and LoTRO. I played WoW for 3 years, finally got burned out as there just wasn't anything to do other than raid or level another char. As for LoTRO, well, I played it for a few hours and decided it wasn't for me.
EVE started out frustrating. Surprised? LOL But over time got easier and the more I learned how to do things the more interesting it got and the more I learned how to do.
I've had a few hard lessons. Moa's are lumbering beasts and you'd better pay attention when you're being pounded by Guristas. Wait too late to warp out and you're toast. Oh, and it's expensive for a new player to replace when you've forgotten to insure it. That hurt, but I had enough (barely) and got back on the horse.
Shortly thereafter I had my first and so far only (yeah, I'm a carebear, but I hear the siren song of the pirate now and then) encounter at pvp. This got my replaement Moa blown up because I was inexperienced and didn't know what I was doing. It was insured this time, but it was a blow that made me almost consider quitting. Didn't though.
Initially I was just running missions. Pretty much like doing quest after quest in WoW. But I could see that there was many more options that were open.
So, I've been doing some trading. Have a couple of items that make me a fairly consistant million or so isk profit a day for 15 minutes of work. And I'm starting on industry and training an alt, or as Mynxee puts it, a business partner for invention skills.
Industry in high sec is also frustrating. Very few research slots open. At least in Lonetrek. Manufacturing slots aren't that hard to find.
A while ago I started my own corporation called White Mice. This was entirely for organizational purposes. So I could share items with my alt and also to be able to have tabs to organize equipment, minerals, blueprints, etc.
That's me so far.
Future plans are to get a bit more involved in industry, exploration, pvp, and who knows what else.
Demaari, Cle Demaari, you can call me Cle. *sigh* Not really sure how to start these things. I guess a cliche is as good a way as any. No? Well, you're stuck with it because I don't have a better idea. How about "It was a dark and stormy night"? There are storms in space! Solar storms...
I started EVE Online Feb 8, 2009, almost 4 months of this crack and no plans to stop.
Previously I've only played 2 other MMOs. WoW and LoTRO. I played WoW for 3 years, finally got burned out as there just wasn't anything to do other than raid or level another char. As for LoTRO, well, I played it for a few hours and decided it wasn't for me.
EVE started out frustrating. Surprised? LOL But over time got easier and the more I learned how to do things the more interesting it got and the more I learned how to do.
I've had a few hard lessons. Moa's are lumbering beasts and you'd better pay attention when you're being pounded by Guristas. Wait too late to warp out and you're toast. Oh, and it's expensive for a new player to replace when you've forgotten to insure it. That hurt, but I had enough (barely) and got back on the horse.
Shortly thereafter I had my first and so far only (yeah, I'm a carebear, but I hear the siren song of the pirate now and then) encounter at pvp. This got my replaement Moa blown up because I was inexperienced and didn't know what I was doing. It was insured this time, but it was a blow that made me almost consider quitting. Didn't though.
Initially I was just running missions. Pretty much like doing quest after quest in WoW. But I could see that there was many more options that were open.
So, I've been doing some trading. Have a couple of items that make me a fairly consistant million or so isk profit a day for 15 minutes of work. And I'm starting on industry and training an alt, or as Mynxee puts it, a business partner for invention skills.
Industry in high sec is also frustrating. Very few research slots open. At least in Lonetrek. Manufacturing slots aren't that hard to find.
A while ago I started my own corporation called White Mice. This was entirely for organizational purposes. So I could share items with my alt and also to be able to have tabs to organize equipment, minerals, blueprints, etc.
That's me so far.
Future plans are to get a bit more involved in industry, exploration, pvp, and who knows what else.
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